So, I have a random sound playing correctly.
Output: 16 Flashing (flashes with adjustable frequency)
Random Sound: 1 Car Air Horn
Prop Channel: 4 Randon Sound enabled (Short in Position CH 4)
I want to play a second random sound from a different output and different Prop selection and a different channel.
Output: 8 Flashing (flashes with adjustable frequency)
Random Sound: 2 Pink Panther Theme
Prop Channel: 3 Random Sound enabled (Short in Position CH 2)
PROBLEM: I cannot get the second random sound to play. When I do activate CH 2, it plays the random sound: Carhorn
Is there a way to play different random sounds for different outputs?
i'm aware, I can use Additional Sound, but I can't turn it off, once it starts playing....?
Thanks,
Rob
Random Sounds
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- Beiträge: 15
- Registriert: Sa 16. Jul 2022, 16:27
Random Sounds
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Re: Random Sounds
Hello Rob,
I am not sure you understood the function "random sound".:
Firstly, when enabled, they are played at random within the time and other parameters set under Configuration > Random sounds. Using min and max time at 1 sec is possible but does generally not make much sense (although I understand what you were trying to achieve by that).
Secondly you cannot individually control a random sound; when random sounds is enabled all configured random sounds are enabled together.
So starting random sound 1 via Prop #4 and random sound 2 via Prop #3 separately is not possible.
See also the manual on page 32 and 67.
Currently you have configured the function under "Short in position (memory)"; since the default setting is "Once / complete" a long sound will therefore be played as long as the memory is active and/or the sound file hasn't finished.
To release the memory and by that stop the sound immediately you need to trigger the function again and set the sound to "Once / immed. stop" or "Loop / immed. stop".
You may also consider to use column "In position (static)" for triggering the additional sound under the Prop channel if you are using a momentary switch and the sound should only be played while you hold the switch. In this case also use option "Loop / immed. stop".
I am not sure you understood the function "random sound".:
Firstly, when enabled, they are played at random within the time and other parameters set under Configuration > Random sounds. Using min and max time at 1 sec is possible but does generally not make much sense (although I understand what you were trying to achieve by that).
Secondly you cannot individually control a random sound; when random sounds is enabled all configured random sounds are enabled together.
So starting random sound 1 via Prop #4 and random sound 2 via Prop #3 separately is not possible.
See also the manual on page 32 and 67.
Using "Additional sound" would be the recommended way. Each sound slot has options for how long the sound is played, i.e. "Once / complete", "Once / immed. stop", "Loop / complete" or "Loop / immed. stop".i'm aware, I can use Additional Sound, but I can't turn it off, once it starts playing....?
Currently you have configured the function under "Short in position (memory)"; since the default setting is "Once / complete" a long sound will therefore be played as long as the memory is active and/or the sound file hasn't finished.
To release the memory and by that stop the sound immediately you need to trigger the function again and set the sound to "Once / immed. stop" or "Loop / immed. stop".
You may also consider to use column "In position (static)" for triggering the additional sound under the Prop channel if you are using a momentary switch and the sound should only be played while you hold the switch. In this case also use option "Loop / immed. stop".
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- Beiträge: 15
- Registriert: Sa 16. Jul 2022, 16:27
Re: Random Sounds
That's very helpful. Thank you Rascal for that information. That makes sense now about how the "random" sounds are designed. I will play with the "additional" sounds option and the time slots.
Very much appreciated!
Rob
Very much appreciated!
Rob